![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJBaj2_L4Bh7QUjVPtNBO_c9vWpkEeNuoz6GG4DLY8E9srB-cRoE3-XsKD2WGeZ1-1XI_BVs2ntNlKPr-4L79XYF7RCAYp6k62Qsf1da356Pyp4rCqHeUtk6XPTee_W85h05BYcUTp6eiN/s320/MakeHuman2.png)
Since the human I am designing is an athlete, I put up the level of muscle faily high and also made him slightly taller and weigh more to give the effect of a person who trains a lot. I also chose not to add any hair or any ethnicity to the model as these will not be needed once I import the model into blender, since I will that this would detract the attention away from the actual animation of the scenes.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGeR_CtCwi1MEG5VxcCokqos_Qd2KVIk2sp3T_qK3PSiS-sFjpZaV3yiwJIK_t3r8Z_2EfdIg9Rv3-aQ-5U2s9Kz2OiN1JA1p8wa_tYP7RdnRLkW5rkby1YM7wg6KT-sXbKBjUL9wL2lrG/s320/MakeHuman3.png)
Once I was happy with the look of my model, I first saved a copy as a MakeHuman file (incase I would want to make any changes to the model later) and then exported the model as a lightwave file. I then opened blender and imported the lightwave file into the scene and set up some lighting, no problems what so ever. The model was finished off by applying a smooth modifier to round off all of the edges. The final outcome can be seen below.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggB44MqFcarv61qWZKYcllvQGZBmsdh1bfpUGYQmIZ4SkNG9jQLcr0mMEkOEph9oeLDpq6xr_g1469a4DGO3UUTAFPuj47_5nZYE3K0KStQwzcXq8H25Bzn9ZGR8JJIFF1xHayoEHNCnEQ/s320/Blender1.png)
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